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		<title>Hci-Class on Dr. Hitesh Sarda</title>
		<link>https://hitesh.in/tags/hci-class/</link>
		<description>Recent content in Hci-Class on Dr. Hitesh Sarda</description>
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				<title>Prototyping</title>
				<link>https://hitesh.in/2012/prototyping/</link>
				<pubDate>Tue, 03 Jul 2012 00:00:00 +0000</pubDate>
				<guid>https://hitesh.in/2012/prototyping/</guid>
				<description>&lt;p&gt;There are different stages of prototyping, which increase in fidelity and time taken to create. Therefore it is important to start with low fidelity tools and move further as the ideas are more concrete. Some of these tools are&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Story-boarding&lt;/li&gt;&#xA;&lt;li&gt;Creating Paper Prototypes&lt;/li&gt;&#xA;&lt;li&gt;Digital Mock-ups&lt;/li&gt;&#xA;&lt;li&gt;Wizard of Oz&lt;/li&gt;&#xA;&lt;li&gt;Video Prototypes&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;story-boarding&#34;&gt;Story-boarding&lt;/h2&gt;&#xA;&lt;p&gt;This technique involves rough sketches which tell a story. It should have the stage (people, task being done), the script (actions, sequences of steps) and the outcome (fulfilled motivations, satisfaction). Since these are lowest fidelity tools, a harsh timelines, like 10min per storyboard, fells keep the focus and discovering various options.&lt;/p&gt;</description>
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				<title>HCI: Need Finding</title>
				<link>https://hitesh.in/2012/hci-need-finding/</link>
				<pubDate>Sun, 10 Jun 2012 00:00:00 +0000</pubDate>
				<guid>https://hitesh.in/2012/hci-need-finding/</guid>
				<description>&lt;p&gt;It is the process of observing people to discover their needs, goals, and values. Although the course if about &amp;ldquo;Human Computer Interaction&amp;rdquo;, the process of need finding is relevant to developing new products or even new businesses.&lt;/p&gt;&#xA;&lt;p&gt;A good starting point for any new product is to clearly identify an existing problem or need. That&amp;rsquo;s because finding a big problem and need often yields important untapped opportunities. Observing people also helps build empathy and think from their point of view. So, how do we observe people and identify their needs?&lt;/p&gt;</description>
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				<title>HCI: Evaluating designs</title>
				<link>https://hitesh.in/2012/hci-evaluating-designs/</link>
				<pubDate>Tue, 05 Jun 2012 00:00:00 +0000</pubDate>
				<guid>https://hitesh.in/2012/hci-evaluating-designs/</guid>
				<description>&lt;p&gt;There are several methods to evaluate a design:&lt;/p&gt;&#xA;&lt;h2 id=&#34;usability-studies&#34;&gt;Usability studies&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;This could be informal, watch and learn or formal usability labs.&lt;/li&gt;&#xA;&lt;li&gt;They offer good learning and uncover quirks, bugs or false assumtions.&lt;/li&gt;&#xA;&lt;li&gt;it is not the same as user&amp;rsquo;s using it to perform real work in real environment&lt;/li&gt;&#xA;&lt;li&gt;difficult to compare alternatives&lt;/li&gt;&#xA;&lt;li&gt;experimental bias&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;surveys&#34;&gt;Surveys&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;quickly gets feedback from a large number of users&lt;/li&gt;&#xA;&lt;li&gt;relatively easy to compare alternatives&lt;/li&gt;&#xA;&lt;li&gt;No need to build prototype, a screenshot or mockup will do.&lt;/li&gt;&#xA;&lt;li&gt;There is a difference between what people say they&amp;rsquo;ll do and what they actually do.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;focus-groups&#34;&gt;Focus groups&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;gather a small group of people to discuss a design or idea.&lt;/li&gt;&#xA;&lt;li&gt;could be difficult due to group dynamics or if the subject makes people uncomfortable&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;feedback-from-experts&#34;&gt;Feedback from Experts&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;peer review&lt;/li&gt;&#xA;&lt;li&gt;dogfooding&lt;/li&gt;&#xA;&lt;li&gt;heuristic evaluation&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;comparative-experiments&#34;&gt;Comparative experiments&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;taking two or more distinct options and comparing their performance to each other.&lt;/li&gt;&#xA;&lt;li&gt;observe actual behaviour as opposed to self report (in surveys)&lt;/li&gt;&#xA;&lt;li&gt;it can be better than usability studies since it compares multiple alternatives.&lt;/li&gt;&#xA;&lt;li&gt;but you can&amp;rsquo;t observe people like in usability study.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;participant-observation&#34;&gt;Participant observation&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;observe people in their actual work environment&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;simulations&#34;&gt;Simulations&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Useful when alternatives can be mathematically evaluated against design goals&lt;/li&gt;&#xA;&lt;li&gt;Allows lots of alternatives to be compared&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;finally&#34;&gt;Finally&lt;/h2&gt;&#xA;&lt;p&gt;The method of evaluation to be used for the specific design goal depends on these (often conflicting) parameters:&lt;/p&gt;</description>
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				<title>Human computer interaction - introduction</title>
				<link>https://hitesh.in/2012/human-computer-interaction-introduction/</link>
				<pubDate>Tue, 05 Jun 2012 00:00:00 +0000</pubDate>
				<guid>https://hitesh.in/2012/human-computer-interaction-introduction/</guid>
				<description>&lt;blockquote&gt;&#xA;&lt;p&gt;I am currently taking the &lt;a href=&#34;http://hci-class.org/&#34;&gt;Human Computer Interaction class&lt;/a&gt;, and &lt;a href=&#34;https://hitesh.in/2011/machine-learning-my-notes/&#34; title=&#34;Machine Learning: My notes.&#34;&gt;unlike last time&lt;/a&gt;, will make notes during the course and not after.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h2 id=&#34;what-is-human-computer-interaction&#34;&gt;What is Human Computer Interaction?&lt;/h2&gt;&#xA;&lt;p&gt;HCI is the design, implementation and evaluation of user interfaces.&lt;/p&gt;&#xA;&lt;h2 id=&#34;design&#34;&gt;Design&lt;/h2&gt;&#xA;&lt;p&gt;Good design is a pleasure to use; it increase efficiency and prodcutivity. Whereas bad design can be frustrating and in extreme cases can even costs lives.&lt;/p&gt;&#xA;&lt;h3 id=&#34;design-using-prototypes&#34;&gt;Design using Prototypes&lt;/h3&gt;&#xA;&lt;p&gt;Prototyping is the single most important strategy for effective design. It should focus on the goals and not get stuck with some (current fad) design idea.&lt;/p&gt;</description>
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